The Media page will be the first tab we overview in resolve. There are several different areas on the screen starting with your library window, that will enable you to view various media on your systems storage. You can navigate through your media to determine where the files are you are trying to access. By right clicking on directories we get an array of options to make managing versatile to your desired outcome. In this case we want to import an entire project into our project. When we import the files will come into our ‘Media Pool’.
Before we go ahead and do this, we want to be organized, so we can create folders that media will be placed inside of our project. In this case we are going to create a folder for our R3D media, and a folder for our audio. After we have created our folders in the media pool, we are going go back to the library directory and select the folder from our disk storage that we want to import, By right clicking and going to ‘Add Folder and SubFolders into Media Pool’ we can import all the media from parent and children folders of that particular directory. So if we have a project folder that contains multiple media magazines, this function will import all the related media in those sub-folders into our newly created folder in the media pool.
The next step is to import our audio for syncing. Use your library folder to navigate your directory containing audio, and after selecting all the desired files, you can drag and drop them into the newly created audio folder in our media pool. A few things to make note of is, if you look at the reel name for one of the R3D files in our Red Folder it should have the same name as the file. To fix this, go to the Project Settings, and under the ‘Conform options’ dialogue make sure ‘Assist using reel names from the: Embedding in source clip file’ is selected. Timecode is important to also have accurate, especially when working with audio. If you had a Jam Sync, make sure that timecode drop down has been specified in the Camera Raw options.
Right clicking a file will open a slew of controls for your media. Selecting Clip Attributes will enable you to see how the file interacts with the project settings. Most of these options are displayed beside the files in our media pool. Audio CH allow us to see how many tracks the video has. If we want to sync our imported footage to this track it’s an easy process. Start by selecting the enclosing folder of the R3D media in your project, right click and select Auto Sync Audio based on Timecode.
Now when you look at the Audio CH list it should have more channels available. You will also see there is more audio tracks visible in our Audio Levels Window, and the filename of the corresponding audio files in the Dailies Window. If you’re shooting multiple days, the root folders should be labelled by day for ease of workflow.
If you want to important a reference video, to verify your edit has rebuilt successfully in Resolve. Choose the desired clip from your Library window, and right click selecting Add as Offline Reference Clip. This file will have a checkerboard pattern beside it in the media pool. It’s important to make sure the Start TC of your Reference matches that of the edit. Go to the Clip Attributes , and under Timecode set the slate timecode to the original edit start timecode. In most cases this will be 01:00:00:00.