SMT 300 — Research
Analytical foundations: perception models, colour science, display behaviour, and film emulation theory.
SMT 301 — Perceptual Colour Models
Analysis of opponent colour spaces, perceptual uniformity, and where common models break under scene-referred HDR data. Practical implications for grading tools and transform design.
SMT 302 — Tone Mapping and Contrast Mathematics
S-curve behaviour, highlight roll-off structures, dynamic range compression, and slope continuity. Quantitative analysis of contrast shaping across luminance domains.
SMT 303 — Film Emulation Theory
Spectral response assumptions, density behaviour, print film transforms, and modern emulation strategies. Comparison of LUT-based, matrix-based, and model-based approaches.
SMT 304 — Display Technology and Viewing Conditions
EOTFs, peak luminance, surround effects, adaptation states, and perceptual bias in HDR and SDR environments. Viewing context as a variable in colour interpretation.
SMT 300 Scope
SMT 300 examines analytical foundations and scientific reasoning. Foundational principles live in SMT 100 — Core Principles. Implementation patterns live in SMT 200 — Systems.
